Squish Merge · Free to play in your browser

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Watermelon Merge Game

There is no fruit in this game. The blobs carry numbers, and every merge doubles the number: 1, 2, 4, 8 and on. In the game it is called Squish Merge.

Searches like "merge watermelon" usually mean one kind of game: you combine two matching pieces into one bigger piece, again and again, until the space runs out. Here the pieces are numbered jelly blobs, and this page explains the idea and how this version plays.

The Squish Merge title above a small heap of numbered jelly blobs (1, 2, 8, 4, 16, 32, 64 and 128) with faces.
The game’s title screen

What a watermelon merge game is

A merge game gives you a container and a supply of pieces. You add one piece at a time, and when two matching pieces touch, they combine into the next bigger piece. The pile grows as you play, and the round is over when there is no room left to add more. That is the whole genre.

The best-known game of this kind uses fruit, and its biggest fruit is a watermelon. That is where the search term comes from: people type "merge watermelon" or "watermelon merge game" when they want that sort of game, whatever it is actually called. Versions differ in the pieces they use, the controls and the way a round ends.

This site is not affiliated with Aladdin X or Suika Game. The game here is called Squish Merge, and it takes the same basic idea in its own direction.

How a merge works

Two blobs with the same number merge into one blob with double the number: 8 and 8 make 16. The merge scores points, and merges in a row show a COMBO. The new blob is bigger, because every step up has about 1.26 times the area of the one before.

A jar with a few blobs and a new 16 blob marked +8, with COMBO ×5 shown across the bottom.
A merge scoring +8 in a COMBO ×5 chain

How this one plays

  • The next blobs wait in a row above the jar. You press and hold one, pull down to aim and release to launch it.
  • The blobs are soft jelly: they change shape as they press against each other in the jar.
  • The game ends when the pile has pushed both half-circle plates, left and right, all the way down. There is no countdown timer and no revive.

Same idea, numbers instead of fruit

What stays the same is the core loop: you add pieces to a container, matching pieces combine, and you try to keep the pile from filling the space. What changes is almost everything around it.

  • The pieces are numbered. Each merge doubles the number, and the numbers keep going past 4096, so there is no top piece to finish with.
  • You aim with a pull. Press a blob, pull down to aim, release to launch it, or drag it back to cancel.
  • The round ends when the pile pushes both half-circle plates, one on each side of the jar, all the way down.
  • Merges in a row show a COMBO, so a good launch can set up a whole chain.
  • Three buttons sit at the bottom of the screen: Raise Line, Shuffle and Remove.

Number order in short

The blobs follow the order 1, 2, 4, 8 and on, and each merge doubles the number. Every step up has about 1.26 times the area of the one before, so a bigger number is a visibly bigger blob. A round starts with 1 only. The numbers 2 to 64 join the supply once you have made them by merging often enough, and from 128 on a blob can only be made by merging.

Watermelon merge game FAQ

Is this site connected to Aladdin X or Suika Game?

No. This site is not affiliated with Aladdin X or Suika Game. It hosts Squish Merge, a merge game with numbered jelly blobs.

Is it free, and do I need to sign up or install anything?

It is free. There is no sign-up and nothing to install, because it runs in your browser. The game is only loaded when you press Play, and then it loads about 55 MB.

Can I play it on my phone?

Yes. The browser version uses the phone layout on every device, so it looks the same on a phone as it does on a computer.

Is there a biggest number?

No. Each merge doubles the number, and you can keep merging past 4096. The game ends only when the pile pushes both half-circle plates all the way down.

Is there a leaderboard?

Yes. The lobby has a Ranks button. When you finish a game, the score is sent to the leaderboard together with a random player ID and your display name, so pick a name that does not identify you. The privacy page has the details.

Ready to play the watermelon game? It is free, needs no sign-up, and loads only when you press Play.

New to it? Read how to play for the controls, the number order and a few tips.