Squish Merge · Free to play in your browser

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How to Play

Squish Merge is played in three steps: launch a blob, merge two that match, and keep the pile from pushing both plates all the way down.

A new game: one pink 1 blob above an empty jar, with the game’s own hint: press a blob and hold, pull down to aim, release to launch, drag back to cancel.
The game’s own hint at the start of a new game

Launch

The next blobs wait in a row above the jar. Press and hold one, pull down to aim, and release to launch it. The game draws an arrow while you aim; drag back to cancel.

A teal 8 blob held above a jar, with a brown arrow pointing down to show the aim; a 1 blob and a 4 blob wait beside it and a few blobs sit at the bottom.
Aiming: the arrow shows where the blob will go

Merge

Two blobs with the same number merge into one blob with double the number, and the merge scores points. Merges in a row build a COMBO. The new blob is bigger: every step up has about 1.26 times the area. Below the jar are three buttons: Raise Line, Shuffle and Remove.

A jar with a few blobs and a new 16 blob marked +8, with COMBO ×5 shown across the bottom.
A merge scoring +8 in a COMBO ×5 chain

How a game ends

A half-circle plate sits on each side of the jar. A plate counts once the pile has held it all the way down for half a second. When both sides count, the game ends 3 seconds later. There is no countdown timer and no revive.

A jar packed with blobs (512, 256, 128, 64 and others) up to the red marks on the half-circle plates at its sides, with a 64 blob being aimed at the top.
A tall pile close to the plates on both sides

Number order

This game has no fruit. The blobs carry numbers, and every merge doubles the number: 1, 2, 4, 8 and on. The numbers do not stop at 4096: you can keep merging beyond it.

A jar filled with blobs of many numbers: 1, 2, 4, 8, 16, 32, 64, 128, 256 and 512, each in its own colour.
Blobs from 1 up to 512 in one jar
NumberMade fromDiameterOn its own
1 New blob ×1.00 Yes
2 1 + 1 ×1.12 Yes
4 2 + 2 ×1.26 Yes
8 4 + 4 ×1.41 Yes
16 8 + 8 ×1.59 Yes
32 16 + 16 ×1.78 Yes
64 32 + 32 ×2.00 Yes
128 64 + 64 ×2.25 No
256 128 + 128 ×2.52 No
512 256 + 256 ×2.83 No
1024 512 + 512 ×3.18 No
2048 1024 + 1024 ×3.56 No
4096 2048 + 2048 ×4.00 No
… keeps doubling

Each step has about 1.26 times the area of the one before. The Diameter column shows each blob compared with a 1 blob.

New blobs start as 1 only. A number joins the supply after you have made it by merging often enough. Blobs from 128 can only be made by merging.

Times a number has to be made before it appears on its own: 2 once, 4 three times, 8 six times, 16 ten times, 32 fifteen times, 64 twenty-one times.

Tips

  1. Changed your mind? Drag the blob back and the launch is cancelled.
  2. Both plates have to be held down for the game to end, so look at both sides, not only the one that is filling up.
  3. A plate counts only after it has been held down for half a second, so a blob that bumps it briefly does not count.
  4. Merges in a row build a COMBO, so a blob you launch next to a matching one is worth thinking about.
  5. Blobs from 128 can only be made by merging, so matching neighbours are worth keeping together.

Back to the watermelon game online, where the game loads when you press Play.

To see what this kind of game is, read about the watermelon merge game.